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Ball Blast Journal
8/13/2004 5:14pm Pacific Time
Setting up this website for GID. Working on Minigolf Blast right now - need
to finish some client/server issues on that first or I'll have to miss this
next GID.
8/14/2004 10:48am Pacific Time
Okay, I'll be starting in about ten minutes. This will be a Torque game so I
will be starting from the current state of my Minigolf Blast game. I've got
a general idea of how the game will play - not sure if it will be fun or not
- and also have a couple of unknown technical issues that could cause problems.
We'll see how it goes....
8/14/2004 2:06pm Pacific Time
Working on control/menu flow - working on the lobby right now - posted
a screen shot - not even to the game implementation part yet...
8/14/2004 5:33pm Pacific Time
Took a break to go to Mass - back at work now. Modifying the MissionLoad dance
between server and client to get it to create objects correctly. Throwing out
and adding lots-o-stuff...
8/14/2004 8:17pm Pacific Time
Threw out and added whole sections of code. Just got a clean compile - now need
to fix the logic errors and finish up the server/client communication.
8/14/2004 9:22pm Pacific Time
Uploaded a first screen shot of the gameplay screen. Made it in there, but no
gameplay yet...
8/14/2004 11:06pm Pacific Time
12 hours down and I'll put in another 12 tomorrow. I now have a ball moving
around - message is sent from client to server - server keeps track of everything
and then tells all the clients when they can apply an impulse. The effect is
that all clients apply the impulse at the very same time to all differnt player's
balls. Actually scoring and gameplay from this framework will be put in place
tomorrow. Not sure if the final game will be fun or not.... Goodnight for now...
8/15/2004 9:25am Pacific Time
I had my morning coffe and now ready to get something playable in the next 12
hours. First I need to get the gameplay working with the game automatically
moving between rounds and levels. Next I need to create some real levels. Then
after that get the server joining code working so it works multi-player over
the internet. From talking to MarkF the last time I was in Eugene, there is
a good chance that I will have some synch issues with balls ending up in slightly
different positions on different clients. This problem may not be solvable in
the next 12 hours. We will see....
8/15/2004 3:02pm Pacific Time
Have gameplay going on now with 4 players - 3 are computer players and 1 is
the user. Computer AI is just a call to a random function to give an impluse
to the ball. Now I need to get the score display up and also adjust the timings
so the player can see what is going on and who is ahead/behind. Once that is
in place then I will write the join server routine so that I can get this thing
working multi-player over the internet.
8/15/2004 9:54pm Pacific Time
Finished building a demo. I'm on a dialup so it will take a while to upload.
I'll make this sentence a link to the download
when its uploaded. Got a first pass of the menu flow/game play in there.
No multi-player yet and the computer opponents have no real AI driving them.
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